Dialogue with the figurative #04

ARTWORK

Dialogue with the figurative #04
2022

canvas, resin, pigment, acrylic paint
H530mm W455mm D50mm

This is the first work in a series to explore how artist Seitaro Yamazaki’s body as an organic being can interact with various tools using contemporary digital data to create unexpected beauty.

In the traditional creation of artworks, artists strive to correctly materialize what they envision. For example, if artists have an ideal image of what they want to portray, they will hone their skills and gain experience in order to realize that image without any differences.

However, these traditional models of accumulated techniques are no longer applicable to the creation tools that utilize deep learning AI, which has developed rapidly over the past several years. This is because the AI that generates some output based on the artist’s input in these tools does not understand the artist’s intentions.

The AI outputs what is statistically most likely to align with the artist’s intentions based on a vast amount of learning and mathematical models without actually understanding the artist’s intentions.

However, the interface between artists and AI is still imperfect at this point, producing a myriad of unexpected outputs.

In this series, we understand this structure as the incompleteness of the knowledge-based level in the Skills, Rules, and Knowledge Framework where Jens Rasmussen (1926-2018) modeled the structure of human error, and then applied the three types of human error, mistake, lapse, and slip, proposed by James Reason (1938-). We then considered the unexpected output of AI tools as a kind of slip caused by an imperfection in the interface between the AI and the artist with knowledge, rather than mistake, which is a human error caused by misunderstanding of intent, or lapse, which is caused by inadvertently forgetting something. We pursue the possible creation of “unexpected beauty” when artists receive feedback on such slips.

In the first work, two-dimensional data taken from an imaginary plant drawn in the traditional India ink painting was read by the 3D modeling tool “Geomagic Freeform”, and the shades of ink were replaced with height data and output by selective laser sintering modeling (nylon 3D printing). The resulting 3D-formed object was then painted with pigments by the artist and adhered to the canvas faithfully following the composition of the original India ink painting.

In this process, the Geomagic Freeform program processes data and outputs STL files without understanding the artist’s intentions. Meanwhile, the artist takes the result of arbitrarily generating slips in the program, and then processes it again using his or her own sensibilities and body to create the final work.

Although this work, thus completed, expresses a plant, a tangible object, it internalizes a kind of abstraction at the same time because the intermediate process of its creation involves information processing using mathematics and digital data by a program that has no intention.

 

 

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